What makes no sense is that spaces like this exist in entities that already exist in the engine when you download it fresh, but they work fine (example below).īoth of these work fine and stand exactly where they should be, yet the Orcs in the lower photo is spaced out. Since they are NPC's they cant equip paperdoll's (if I am correct) so I have to give them their weapons in the character builder, otherwise they look stupid having a swinging animation without a weapon, however the Character Generator adds spacing between the characters if an accessory (what I use to put weapons on characters) is too large. I think my problem here is the large weapons I give the characters. Is there a grid set-up I can use so I can align my characters? When the character is facing down it looks normal and fine, but when the character turns left or right, the same problem happens and they are way off from where they should be. I tried taking them into gimp and lowering them so they are aligned with where they should be however this just makes it worse. I resized the image to what the one guy said (used an rpg maker mv generated spritesheet) and then I placed my sprite over that in hopes that itd work. Heres my actors and system tab, and the sprite sheet im trying to get to work. I've just tried the Character Generator today with some custom assets however when I import them into the game they are a tile off/above where they should be. as long as the height/length relations of the file are the same as the default ones MV (or MZ) is using, you can make sprites as huge as you want. Oh dang, Im actually really sorry, I dont think I ever got the notification for the latest reply.
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